A demonstration of the process of making a garage for the Sectadroid Robot in Unreal Engine 4. I modelled the Sectadroid in Maya, based on concept art by Antonio Dell'Aquila. It was textured in Substance Painter. The Unreal level contains assets made by me in Maya, along with Quixel Megascans assets.

Concept Art by Antonio Dell'Aquila
https://www.artstation.com/artwork/ok5nk