Unreal Fellow and Technical Artist with a passion for Virtual Production, AR and VR, and LED Volumes.
My experience with Warner Media's cutting-edge Virtual Production LED Stage has given me a deep appreciation for the power of these technologies. Alongside my
skills in Unreal Engine, modelling, texturing, and look development, I am a collaborative team player who enjoys tackling complex challenges with enthusiasm and determination.
• Participated in a bootcamp focused on the Technical Artist Pathway in Unreal Engine.
• During this program, I have developed my own racing game and built artist tools using Python and Blueprints.
Show: House of the Dragon S2
• Creating Editor Utility Widget Plug-Ins and Blueprints, such as: Batch rename tool, Outliner organisation, Array tools.
• Adjusting and creating interior layouts for internal projects, and external including IKEA.
• Working with Niagara FX and Material Blueprints for internal projects.
• Modelling Tech-Vis assets in Maya for House of the Dragon S2.
• Importing heavy assets into Unreal Engine from Maya.
Shows: House Of The Dragon S1, Constellation
• On-set experience assisting the operation of the company AR tool, Cyclops, enabling directors to visualise CG objects composited live on an iPad.
• Demonstrating the usage of company set-build visualisation AR tool, Chimera, which uses the Microsoft HoloLens.
• Working with the Assets department to model and texture previs assets.
• Creating R&D documentation of workflows and tutorials of tools and processes within the company.
Show: Moon
• Working with camera tracking data and rendering final frames for the virtual set extension in Unreal Engine.
• Building environments in Unreal Engine.
Show: House of the Dragon S1
• Assisting Camera Tracking teams at the Virtual Production Stage.
• Assisting Lux Machina with the installation and maintenance of the multiple systems involved with the LED Volume.
• Shadowing Unreal Engine Operators with camera tracking and nDisplay.
Modelled, textured and did the lighting for an interior environment, plus assets, for the pre-visualisation of a CG film.
I posed the characters from Disney Junior show 'PJ Masks', and composited them in After Effects for the purposes of merchandising and advertising.