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Simran Matharu
Simran Matharu
Unreal Engine Technical Artist
Birmingham, United Kingdom

Summary

Unreal Fellow and Technical Artist with a passion for Virtual Production, AR and VR, and LED Volumes.
My experience with Warner Media's cutting-edge Virtual Production LED Stage has given me a deep appreciation for the power of these technologies. Alongside my
skills in Unreal Engine, modelling, texturing, and look development, I am a collaborative team player who enjoys tackling complex challenges with enthusiasm and determination.

Skills

CompositingConcept ArtConcept Design3D Modeling

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Nuke
Nuke
Photoshop
Photoshop
V-Ray
V-Ray
Arnold
Arnold

Reel

Experience

  • Unreal Engine Technical Artist at Mastered
    GB
    July 2023 - November 2023

    • Participated in a bootcamp focused on the Technical Artist Pathway in Unreal Engine.

    • During this program, I have developed my own racing game and built artist tools using Python and Blueprints.

  • Junior Unreal Engine TA at PIXOMONDO
    London, GB
    October 2022 - July 2023

    Show: House of the Dragon S2

    • Creating Editor Utility Widget Plug-Ins and Blueprints, such as: Batch rename tool, Outliner organisation, Array tools.

    • Adjusting and creating interior layouts for internal projects, and external including IKEA.

    • Working with Niagara FX and Material Blueprints for internal projects.

    • Modelling Tech-Vis assets in Maya for House of the Dragon S2.

    • Importing heavy assets into Unreal Engine from Maya.

  • Junior Realtime TA at THE THIRD FLOOR Inc.
    London, GB
    November 2021 - October 2022

    Shows: House Of The Dragon S1, Constellation

    • On-set experience assisting the operation of the company AR tool, Cyclops, enabling directors to visualise CG objects composited live on an iPad.

    • Demonstrating the usage of company set-build visualisation AR tool, Chimera, which uses the Microsoft HoloLens.

    • Working with the Assets department to model and texture previs assets.

    • Creating R&D documentation of workflows and tutorials of tools and processes within the company.

  • Technical Artist at Women In Media
    Los Angeles (Remote, UK), US
    October 2021 - November 2021

    Show: Moon

    • Working with camera tracking data and rendering final frames for the virtual set extension in Unreal Engine.

    • Building environments in Unreal Engine.

  • Virtual Production Stage Assistant at Warner Bros. Entertainment
    Leavesden, GB
    July 2021 - September 2021

    Show: House of the Dragon S1

    • Assisting Camera Tracking teams at the Virtual Production Stage.

    • Assisting Lux Machina with the installation and maintenance of the multiple systems involved with the LED Volume.

    • Shadowing Unreal Engine Operators with camera tracking and nDisplay.

  • 3D Artist at Taran3D
    Birmingham, GB
    November 2020 - January 2020

    Modelled, textured and did the lighting for an interior environment, plus assets, for the pre-visualisation of a CG film.

  • Junior 3D Artist at The CharacterShop
    Birmingham, GB
    September 2019 - November 2019

    I posed the characters from Disney Junior show 'PJ Masks', and composited them in After Effects for the purposes of merchandising and advertising.