I made a racing game in Unreal Engine 5, called Elf Race. In the game you race against other elves to cross the finish line in Santa's Village. Here are some Blueprint and Python tools I have created.
Here is my Snow Geometry Script tool which allows the user to select an asset to add snow to. The thickness of the snow can also be set.
Here is my Array Tool, which allows the user to easily create an Array of Instanced Static Meshes with offsets.
Here is my Mesh Repeater on Spline Tool, which allows the user to add Instanced Static Meshes continuously by dragging out each spline point.
Here is my Mesh Repeater Tool, which allows the user to procedurally add Instanced Static Meshes in a straight line by dragging an end point.
Here is my Scatter Tool, which allows the user to procedurally scatter Instanced Static Meshes in the scene. The user can adjust values for Scatter Distance, Number of Items, and their Rotations.
Here is an Editor Utility Widget that runs a Python script to list all the Static Meshes in the scene with their polycounts, sorted from highest to lowest. I used this in my project to find which assets to modify/apply LOD's to.
Here is a Python Script I made in Maya to find any bad geometry in the scene. It allows the user to find non-manifold and lamina face geometry in the scene, assign a material to highlight the bad geometry, and lastly refresh.
I used my Python script to check that my assets are clean before exporting for Unreal Engine.